# /var/www/html/lib/SearchEngine/DefaultEngine.php:608^ "Engine ⚙️ : SLiMS\SearchEngine\DefaultEngine"
^ "SQL ⚒️"
^ array:2 [ "count" => "select count(distinct b.biblio_id) from biblio as b left join mst_publisher as mp on b.publisher_id=mp.publisher_id left join mst_place as mpl on b.publish_place_id=mpl.place_id where b.opac_hide=0 and (b.biblio_id in(select ba.biblio_id from biblio_author as ba left join mst_author as ma on ba.author_id=ma.author_id where ma.author_name like ?))" "query" => "select b.biblio_id, b.title, b.image, b.isbn_issn, b.publish_year, mp.publisher_name as `publisher`, mpl.place_name as `publish_place`, b.labels, b.input_date, b.edition, b.collation, b.series_title, b.call_number from biblio as b left join mst_publisher as mp on b.publisher_id=mp.publisher_id left join mst_place as mpl on b.publish_place_id=mpl.place_id where b.opac_hide=0 and (b.biblio_id in(select ba.biblio_id from biblio_author as ba left join mst_author as ma on ba.author_id=ma.author_id where ma.author_name like ?)) order by b.last_update desc limit 20 offset 0" ]
^ "Bind Value ⚒️"
^ array:1 [ 0 => "%Fakhri, Muhammad%" ]
Tujuan dari penelitian ini adalah merancang Aplikasi augmented reality sebagai media pemasaran STT TERPADU NURUL FIKRI yang diberi nama BrAr menggunakan game engine unity 3D dengan tambahan plugin vuforia yang mendukung teknologi augmented reality. Metode yang digunakan dalam penelitian ini dengan menggunakan studi pustaka, kajian literature, dan wawancara kepada bagian pemasaran STT TERPADU NU…